Watching a game is fun, playing is recreation, working on it, is passion.
It takes a special passion to create exciting, challenging and truly innovative games. Since the skills and specialization demanded out of this industry is so niche, your interest in our company makes it equally more important for us to ensure that we do not miss out the opportunity to have you on board.
Sheer is the best fit, if youˇ
> Are a Self-Starter
> Demonstrate the required expertise/skills
> Sustain the desire to learn
> Possess the aptitude for quality and detail
> Can work with minimal guidance
> Have committedness to achieve targets
Our company boasts of a techno creative fun filled working environment with an exposure to international quality. Thus, providing ample growth opportunities. We set global benchmarks for our performance standards which enable us to continuously churn out the highest and the best quality output from our people. Here, the belief that career development is a journey and not a destination helps you pave the path for your own success. We foster your growth beginning at the first step, as a trainee and up the pyramid to a mentor.
Being on the move, we are actively looking out for:
> Art Director
> 3D Artist
> 2D Artist
> Game Animator
> Technical Artist
> Lead Level Designer
Please visit "Apply For" section for current openings!!!
For a person who is new to gaming industry, we suggest you have a good look at the "Making a Career" section.
Making a career
Art Director
Job Description: To contribute to the development of a variety of original and publisher generated games through green light, production and to market.
Primary Responsibilities:
> Creates, develops and maintains an innovative artistic vision for the game
> Oversees the visual development of the game to completion
> Communicates the visual design and development of the project to all stakeholders
> Creates and maintains art documents including: Art Design, Art Specifications, Style Guides, Art Asset documents and others
> Coordinates and manages the activities of the art team to ensure timely completion and delivery of tasks
> Review of competitive products from an artistic perspective
> Exhibits leadership, motivation and direction to ensure timely delivery of high quality art assets
> Mentors, motivates and supports each artist to produce the highest quality work
> Conducts annual reviews of direct reports
> Develops strategies for the professional development of all art team members
Ideal Qualifications:
> Must have shipped at least one major title as an Art Director or two or more major titles as a Lead Artist in the video game industry or in the feature film or television industry
> Expert knowledge in all aspects of art production including lighting, 2D & 3D, concept design, related software packages, etc..
> Knowledge and appreciation of a wide variety of game genres
> Leadership and management skills
> Exceptional oral and written communication skills
> Ability to communicate effectively with all project members, senior management and external stakeholders
> Demonstrable experience managing large art teams and schedules
> Self motivated, positive problem solving, multi tasking skills
Apply For >>
3D artists
Job Description: To create highly detailed environmental assets for next-generation consoles and PC.
Primary Responsibilities
> Creating spec/detailed high quality assets
> Importing and checking assets in engine
> Creative collision solutions
> Troubleshooting problems and assisting team members
>"Keeping-up" on the latest technology, apps, and techniques
> Performs other duties as required
Ideal Qualifications
> AAA Experience working on a published title
> Strong technical skills
> Experience creating normal, specular, diffuse, and effects maps
> Proficient in generating normal maps from multiple sources including modeling, height maps, and photos
> Previous experience with popular existing game engines like UE3 is preferred
> Creative with a positive attitude
> Solid understanding of weight, scale, and proportion
> Mastery of 3DS MAX and/or Maya
> Must be an expert in Photoshop and familiar with other 2D and 3D tools
> Organized and detail oriented with a very consistent followthrough
> Work easily across disciplines
> Familiarity with Unreal technology art pipeline
> Able to work constructively under time constraints
Apply For >>
2D Artist
Job Description: To work with the Art Director and Producer to create concept sketches that drive the visual identity and user interface of the game as well as to create final in-game artwork and placeholder artwork as needed by engineering.
Primary Responsibilities
>A basic understanding of game art creation (low-poly modeling and texturing) and be well-versed in related tools -- Photoshop, Painter, 3ds Max, etc
>Superior eye for light, shade, color, and detail in creating texture maps
>Strong sense of form, shape, structure, and silhouette in regards to illustration and environmental design
>Outstanding graphic design skills and strong painting background
>Ability to work full-time in Sheer
Ideal Qualifications
>Shipped AAA PC or console titles as an artist
>Strong foundation in the traditional arts, including but not limited to figure drawing, landscape painting, and illustration
>Experience creating visually compelling textures for terrain, world architecture, in-game objects, and user interface elements
>A creative imagination and an exceptional understanding of form, structure, color, and light are essential
>Self-motivation, good communication skills, and a great team-player attitude
>The ideal candidate works well in an environment of peers who are passionate about making great games
>A passion for developing online games
Apply For >>
Game Animator
Job Description:With excellent understanding of animation principles, knowledge of advanced animation techniques, a solid artistic background and a strong working knowledge of character modeling in Maya and/or 3DS MAX.
Primary Responsibilities
> Create high quality animations within platform specific restrictions (console and PC)
> Communicate with team members and work proactively to ensure project deadlines are met
> Import assets into the game engine, test them and troubleshoot any issues (rendering, collision, etc.)
> Work with the Art Director to maintain the artistic vision for a given project
Ideal Qualifications
> Proficiency with Maya and/or 3DS Max, and Photoshop
> Understanding of game development process
> Ability to work constructively under time constraints
> Excited about making video games
> Experience working on a published title
> 2+ years of professional game development experience
> Experience with popular next-gen game engines like UE3
> Bachelors Degree in Art or Animation
> Strong traditional art skills
> General knowledge of special effects and particle systems
Apply For >>
Technical Artist
Job Description:To help bridge the gap between our tools and asset creation process and the game team users who use those tools to create content. We're looking for someone who is not afraid of new challenges, who can work closely with our tools programmers and wants to work on a technology team and company that is focused on enabling the most iteration possible with our game development.
Primary Responsibilities
>A Technical Artist should be able to problem solve technology issues related to art production
>Use scripting languages to create productivity and error reduction tools
>Help to define and maintain production pipeline, process and workflow
>Solve pre-production and production issues in regards to the more technical aspects of content production
>Provide character tools and animation controls (knowledge of skinning and weight of characters)
>Be able to identify and implement batch systems to reduce repetitive work
>Track down problems in current systems, produce test cases, determine best course of action and implement fixes
Ideal Qualifications
>Experience with 3dsMAX or Maya SDK
>Experience with either Maxscript or MEL scripting language
>Ability to communicate effectively with both artists and programmers
>Self-motivated, with the ability to quickly learn and utilize new technology and APIs
>Being versatile and regularly proving a readiness to tackle new challenges
>Intimate knowledge of a 3dsMax and creating plugins
>Knowledge of programming principles and techniques, algorithms, and data structures
>Proficiency in modeling, lighting, and shading
>Basic understanding of design elements, color theory, anatomy, drawing and painting
>A passion for playing and making games
Apply For >>